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Solitaire

Klondike, draw one or draw three.

Controls · Click to select, click again to send to a foundation

Moves0
Time0:00
Best—

About Solitaire

Solitaire is the game a hundred million people learned by accident because it came with the computer. Klondike is the version they learned: seven columns dealt in a staircase, four foundations waiting for aces, and a stock you turn over one card or three at a time. Build down in alternating colours on the tableau, build up by suit on the foundations, and win by getting all fifty-two cards home.

What keeps it interesting after three decades is that it is a game of information, not luck. Twenty-one of the twenty-eight cards on the table start face down, and every move you make is a bet about what is underneath. This version turns over exposed cards for you, counts only real decisions as moves, gives you unlimited undo, and finishes the game automatically once nothing is left to discover.

How to play

  1. Click a card to pick it up. On the tableau you pick up that card and every face-up card below it.
  2. Click a destination pile to drop it. Tableau piles build down in alternating colours; only a King goes on an empty column.
  3. Click the same card a second time to send it straight to its foundation, if it is ready to go.
  4. Click the stock to turn cards over. When it empties, click it again to recycle the waste — there is no limit on passes.
  5. Foundations build up by suit from Ace to King. Get all four home and you have won.

Five tips that actually move your score

  • Turn over face-down cards before anything else. Every hidden card is information you do not have. A move that reveals one is almost always better than a move that does not, even if it looks less productive.
  • Do not rush aces to the foundation — rush them off the tableau. Once a card is on a foundation it can no longer catch a card of the opposite colour. Keeping low cards in play a little longer gives your tableau somewhere to put things.
  • Empty a column early, not late. An empty column is the most valuable thing on the board, because it is the only place you can park a King and unstick a stuck run. A column emptied in the endgame is usually worth nothing.
  • In draw three, count in threes. The card you want is only reachable on certain passes. Playing one card out of the waste shifts everything after it, which is how you reach a card that was previously buried.
  • Use undo as a search tool, not a safety net. Try the line, see what it reveals, and take it back if it dead-ends. That is not cheating yourself — it is how you learn which openings actually branch.

Frequently asked questions

Is every deal winnable?
No. Roughly 80% of Klondike deals are winnable with perfect play in draw one, and rather fewer in draw three. A deal you cannot win is not always your fault.
What is the difference between draw one and draw three?
Draw one turns over a single card at a time, so every card in the stock is reachable. Draw three turns over three and only the top one is playable, which is significantly harder. Both allow unlimited passes here.
Does undo cost me anything?
Nothing at all. Undo is unlimited and it steps back through flips and stock recycles too. Only the clock keeps running.
What counts as a move?
Moving a card or a run. Turning over an exposed card happens automatically and does not count, so the move number reflects decisions you actually made.
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