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Brick Breaker

One paddle, one ball, forty bricks.

Controls · Mouse, arrow keys, or drag on touch

Score0
Best0
Lives3
Level1

About Brick Breaker

Brick Breaker takes one of the oldest ideas in video games and refuses to let it get old: a ball, a paddle, and a wall that has to come down. Angle is everything. Where the ball strikes your paddle decides where it goes next, which means every save is also a shot, and a lazy centre-block bounce wastes the return you just earned.

This version adds falling power-ups — a wider paddle, a slower ball, a multi-ball split — that drop from certain bricks and have to be caught, so a risky dive for a power-up becomes a real decision. Clear the wall and the next level arrives faster and denser. Progress is saved as a high score in your browser.

How to play

  1. Move the paddle with your mouse, the left/right arrow keys, or by dragging your finger.
  2. Keep the ball in play. Letting it fall past the paddle costs one of your three lives.
  3. Destroy every brick to clear the level. Coloured bricks in the upper rows are worth more points.
  4. Catch falling capsules for temporary power-ups: wide paddle, slow ball, or multi-ball.
  5. Each cleared level restarts the ball a little faster with a tighter brick layout.

Five tips that actually move your score

  • Hit with the edges. The paddle deflects based on contact point: centre sends the ball straight up, the outer thirds send it sharply sideways. Steep angles are how you reach the corner bricks.
  • Dig a channel. Punching a single vertical gap up one side lets the ball loose above the wall, where it ricochets along the ceiling and clears whole rows for free.
  • Don't chase every power-up. A multi-ball capsule falling near the far wall while your ball is on the opposite side is a trap. Lives are worth more than bonuses.
  • Slow ball is the best power-up. It looks unexciting next to multi-ball, but it buys reaction time exactly when the level speed has outrun you.
  • Track the ball, not the bricks. Your eyes should live on the ball's projected landing spot. The wall isn't going anywhere.

Frequently asked questions

How many lives do I get?
Three per run. Losing the ball costs one; when all three are gone the run ends and your score is checked against your personal best.
What do the coloured capsules do?
Green widens your paddle, blue slows the ball down, and pink splits the ball into three. All effects are temporary except multi-ball.
Do the levels ever end?
No — the wall regenerates with a harder layout each time you clear it, so the game is a score chase rather than a fixed campaign.
Can I play with a touchscreen?
Yes. Drag anywhere along the lower part of the play area and the paddle follows your finger.
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