About Aim Trainer
Aim Trainer measures the thing reaction tests can't: how quickly you can move to a target you weren't looking at. Thirty circles appear one at a time at random positions. Click each one and the next spawns somewhere else. Your score is your average milliseconds per target, plus an accuracy figure counting every click that missed.
The underlying trade-off is Fitts's law — the time to hit a target grows with distance and shrinks with size — and this test makes you feel it directly. Targets get slightly smaller as you progress, so the last ten are meaningfully harder than the first ten. It's a genuinely useful warm-up for anyone who plays shooters.
How to play
- Click the start target to begin the clock.
- A single circle appears at a random position. Click it as fast as you can.
- The next target appears immediately, somewhere else on the board.
- Clicking anywhere that is not the target counts as a miss and lowers your accuracy.
- After thirty targets you get your average time per target and your accuracy percentage.
Five tips that actually move your score
- Flick, then micro-correct. Trying to glide smoothly onto every target is slower than a fast approximate flick followed by a tiny adjustment.
- Keep your crosshair near the centre. After each hit, drifting back toward the middle shortens the average distance to wherever the next target spawns.
- Use your arm for distance, your wrist for precision. Wrist-only aiming caps out on long flicks; arm-only aiming overshoots small targets.
- Lower your sensitivity if you overshoot constantly. Most people play far too high. If your correction moves are bigger than the target, that's the signal.
- Warm up before you measure. Your first thirty clicks of the day are not representative. Run one throwaway round, then take the result of the second.