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Space Dodge

Survive the asteroid field. It never thins out.

Controls · Mouse, arrow keys, or drag

Time0.0s
Best0.0s
Shield

About Space Dodge

Space Dodge strips the shoot-'em-up down to the only part that ever really made your heart rate spike: not getting hit. You have no weapon. Asteroids pour down the screen in gradually thickening waves, and your only job is to still be there in thirty seconds.

Because there's nothing to shoot, the whole game becomes spatial reading — spotting the lane that will still be open two seconds from now rather than the one that's open right now. Occasional shield pickups give you one free hit, and the density curve is tuned so that the field feels survivable right up until it very suddenly isn't. Your longest survival time is saved locally.

How to play

  1. Move your ship with the mouse, the arrow keys, or by dragging on a touchscreen.
  2. Avoid every asteroid. One collision without a shield ends the run.
  3. Collect the glowing blue orbs for a shield that absorbs a single impact.
  4. Your score is simply how long you survive, in seconds.
  5. Asteroid speed and spawn rate both increase the longer you last.

Five tips that actually move your score

  • Live in the middle third. Hugging an edge halves your escape options. The centre lets you dodge either way.
  • Move early and small. Big panicked swerves put you in the path of the rock you hadn't looked at yet. Small, early adjustments beat large, late ones.
  • Look at the top of the screen. The asteroids about to matter are the ones just entering, not the ones next to you — those are already decided.
  • Treat shields as a second life, not a licence. Play identically with a shield up; use it to absorb the mistake you were always going to make eventually.
  • Find the gap, then commit. Hesitating between two lanes at high density is the most common way runs end.

Frequently asked questions

How is the score measured?
In seconds survived, shown to one decimal place. Your longest run is saved in your browser.
Can I shoot the asteroids?
No — there are no weapons. The entire game is movement, which is what makes it read so differently from a normal space shooter.
What counts as a good time?
Thirty seconds is a solid run. Sixty is very good. Ninety-plus means you are reading the field several waves ahead.
Does the difficulty cap out?
It keeps rising, but the growth curve flattens after about ninety seconds so extremely long runs stay possible with clean play.
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