SCRAPSTORM

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/*! * Phaser v3.90.0 — https://phaser.io * * The MIT License (MIT) * Copyright (c) 2024 Richard Davey, Phaser Studio Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Custom Phaser build for Scrapstorm. Built from the official phaser@3.90.0 sources with webpack, excluding the modules this game does not use: Arcade Physics (physics is disabled and all collision is hand-rolled), Phaser's Sound manager (audio is our own WebAudio graph), Tilemaps and Animations. Same licence, ~157KB smaller, which is ~157KB the player does not download or parse before the game starts. Rebuild: see build/phaser-custom/ in the source archive. */ /*! For license information please see phaser-custom.min.js.LICENSE.txt */